Traps & tricks
Short courses built around a single tactical idea. Each one drills the trap itself and what to do when your opponent sidesteps it — a trap you can only play when they cooperate is a liability.
Against the Caro-Kann
Caro-Kann: Réti–Tartakower Trap
TrapAfter 4...Nf6 5.Qd3, Black's premature 5...e5?? runs into 8.O-O-O and the crushing 9.Qd8+!! queen sacrifice mating by force; declining with 5...Nxe4 keeps Black safe but hands White an easy game.
Caro-Kann: Smothered Mate Trap
TrapIn the 4...Nd7 line, 5.Qe2 threatens 6.Nd6#; Black's natural 5...Ngf6?? allows it, while the correct 5...Ndf6 leaves White comfortably better.
Against the Scandinavian
Scandinavian: the g4 Bishop Hunt
TrapAfter 5...Bg4 6.h3 Bh5, White plays 7.g4 — and Black's natural-looking 7...Nxg4?? sacrifice is unsound: 8.hxg4 Bxg4 leaves Black a piece down for two pawns with no attack. 7...Bg6 is the move.
Against the Sicilian
Sicilian: Magnus Smith Trap
TrapBlack's Dragon-style 6...g6 in the Fischer-Sozin lets White play 7.Nxc6 bxc6 8.e5, when the natural 8...dxe5 loses the queen to 9.Bxf7+ Kxf7 10.Qxd8.
Sicilian: Nxe4 Fork Trap
TrapIn the c3-Sicilian, snatching the loose e4-pawn with 4...Nxe4?? runs into 5.Qa4+, a double attack that forks Black's king and stranded knight and wins it with 6.Qxe4.
Caro-Kann
Caro-Kann: the Ne5 Overreach
TrapIn the Exchange Caro-Kann, White pins with 5.Bb5 and then reaches for 6.Ne5 to make something of it. The knight is just hanging — 6...Nxe5 7.dxe5 Bxb5 leaves you a clean piece up.
Caro-Kann Fantasy: the ...e5 Battery
TrapMeet the Fantasy Variation 3.f3 by striking with 3...e5. After 4.dxe5 the queen goes to b6 — not d6, which hangs to exd6 — and lines up with the bishop on c5 against f2. The natural 5.Bc4? already loses material.
Caro-Kann: Fantasy Variation Trap
TrapAgainst the Fantasy Variation (3.f3), 4...e5! hits the center; White's greedy 5.dxe5?? loses to 5...Qh4+, when 6.Ke2 Qxe4+ or 6.g3 Qxe4+ wins by force.
Caro-Kann: Panov — the ...Bb4 Pin
TrapIn the Panov, 6...Bb4 pins the Nc3; White's natural 7.b3?? leaves the knight undefended, and 7...Bxc3+ 8.Bd2 Bxa1 wins knight and rook for the bishop.
Caro-Kann Fantasy: the ...Qb6 Battery
TrapAgainst the Fantasy (3.f3), 3...Qb6 hits b2 and d4 together. After 4.Nd2 e5, the natural grab 5.dxe5?? runs into 5...Bc5 — d4 has vanished, f2 is pinned, and the g1 knight is stuck. Note it needs 4.Nd2: against 4.Nc3 the same plan does not work.
King's Gambit
King's Gambit: Allgaier Trap
TrapWhite's Allgaier knight sac 5.Ng5 and 6.Nxf7+ overreaches — after ...Kxf7 Black returns the pawns and keeps a whole piece; the sound 5.Ne5 only draws.
King's Gambit: Salvio Trap
TrapIn the Salvio Gambit White's greedy 7.Nxf7 (or any capture on f7/g4) runs into ...Nxf7 and drops a piece; only the retreat 7.d4 and 8.Nd3 holds equality.
King's Indian
King's Indian: Exchange — Punishing 9.Nxe5
TrapWhite snatches the e5 pawn with 9.Nxe5?; 9...Nxe4! unveils the g7-bishop and hits the c3-knight, and a knight retreat runs into ...Nxc3 and ...Bxc3+ winning the a1-rook.
King's Indian: Sämisch — the ...Nxg3 Shot
TrapIn the Samisch, 8.Qd2 Qh4+ 9.g3 invites 9...Nxg3!; the natural 10.hxg3 opens the h-file for 10...Qxh1, winning the rook, and declining still drops the f1-bishop.
Other
King's Gambit: the Cunningham Bishop
Trap4...Bh4+ looks like a free hit — it drives your king to f1. But the bishop now stands on h4 attacked by the knight on f3, and 5...Nf6?? loses it to 6.Nxh4. The most-played mistake anyone makes against this opening.
King's Gambit: the Qc6 Skewer
TrapThe Modern Defence 3...d5 gives the pawn back to free the position. After 4.exd5 Qxd5 5.Nc3 the queen is attacked and 5...Qc6?? picks the one square that loses her — 6.Bb5 pins the queen to the king.
King's Gambit: h6 and the Rook Lift
TrapAgainst 3...g5 you play 4.h4 and the g5 pawn is already loose. 4...h6 defends it — but 5.hxg5 hxg5?? forgets that the h-file opens with a rook staring down it. 6.Rxh8 wins a rook, and often a second one on f8.
Queen's Gambit Declined: Elephant Trap
TrapIn the QGD, White's greedy 6.Nxd5?? runs into 6...Nxd5! 7.Bxd8 Bb4+ — the check comes with tempo and Black emerges a clean piece up.
Albin Countergambit: Lasker Trap
TrapThe famous underpromotion. After 4.e3?? Bb4+ 5.Bd2 dxe3, White's natural 6.Bxb4 allows 6...exf2+ 7.Ke2 fxg1=N+! — a knight, not a queen, winning material.
Blackburne Shilling Gambit
Trap3...Nd4 offers the e5 pawn. 4.Nxe5 is playable for White — but the greedier 5.Nxf7?? loses on the spot to 5...Qxg2 6.Rf1 Qxe4+ 7.Be2 Nf3#.
Legal's Mate
TrapThe oldest trap worth knowing: 5.Nxe5! offers the queen, and 5...Bxd1?? is mated by 6.Bxf7+ Ke7 7.Nd5#. Black must decline — but then White has simply won a pawn.
Ruy Lopez: Noah's Ark Trap
TrapAfter 5.d4 b5 6.Bb3 Nxd4 7.Nxd4 exd4, White's natural 8.Qxd4?? walks into 8...c5 and 9...c4 — the b3 bishop is boxed in by a wall of pawns and cannot escape.
Budapest Gambit: Kieninger Trap
TrapIn the Budapest, 7.a3?? invites 7...Ngxe5 — and when White grabs the bishop with 8.axb4, 8...Nd3 is smothered mate on the board.
Ruy Lopez: Fishing Pole Trap
Trap4...Ng4 5.h3 h5!? dangles the knight as bait. 6.hxg4?? opens the h-file onto White's king and Black mates. It is a genuine gamble though: if White declines, Black is about a pawn and a half worse — those lines are included rather than hidden.
Smith-Morra: Siberian Trap
TrapIn the Smith-Morra Accepted, 9...Nd4 hits the queen — and White's natural 10.Nxd4?? allows 10...Qh2 mate, the queen slipping in behind the pawn wall.