Against the Fantasy Variation (3.f3), 3...dxe4 4.fxe4 e5! hits the center. 5.dxe5??, 5.c3? and 5.d5? all allow 5...Qh4+: after 6.g3 Qxe4+ the h1-rook falls, and 6.Ke2 Qxe4+ 7.Kf2?? walks into mate. Only 6.Kd2, or 7.Be3 after 6.Ke2, keeps White in the game.
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