Trap · played as Black

Caro-Kann: Fantasy Variation Trap

Against the Fantasy Variation (3.f3), 4...e5! hits the center; White's greedy 5.dxe5?? loses to 5...Qh4+, when 6.Ke2 Qxe4+ or 6.g3 Qxe4+ wins by force.

A position this opening is aiming for.

You play
Black
Variations covered
12
What it wins
Checkmate

The main line

1.e4 c6 2.d4 d5 3.f3 dxe4 4.fxe4 e5 5.dxe5 Qh4+ 6.Ke2 Qxe4+ 7.Kf2 Bc5+ 8.Qd4 Bxd4+

How the trap springs

1.e4 c6 2.d4 d5 3.f3 dxe4 4.fxe4 e5 5.dxe5 Qh4+ 6.Ke2 Qxe4+ 7.Kf2 Bc5+ 8.Qd4 Bxd4+

Traps are only worth knowing if somebody actually falls into them, so each one here was checked against what club players really play, not only against what an engine would.

Some of the variations

…and 6 more in the trainer.

Train it

ChessReflex drills the branch points where a line splits rather than making you replay it move by move, so a repertoire this size is a handful of decisions instead of hundreds of moves. Free, and no account needed to start.

Open Caro-Kann: Fantasy Variation Trap